Live
Speed to Lead
A new customer gets a short email back in about a minute. You get an alert with their name, phone, and how urgent it is. Any local business. Setup $1,800–$2,500, then $400–$500 a month.
Try a live example →Native C++ infrastructure that holds millions of persistent connections. No serverless timeouts. One socket core for AI gateways and live games.
Speed to Lead is live. The rest run on the same socket engine.
Live
A new customer gets a short email back in about a minute. You get an alert with their name, phone, and how urgent it is. Any local business. Setup $1,800–$2,500, then $400–$500 a month.
Try a live example →New / Beta
Drop-in stateful WebSocket relay for serverless apps on Vercel, Cloudflare, and AWS Lambda. Sub-millisecond overhead. The connection stays open when the function returns.
Request beta access →Live
Hosted real-time chat backend. A 26.9 KB Unity package with rooms, presence, JWT auth, and Stripe billing.
Unity Asset Store → API docs → Godot plugin →Coming soon
Unreal Engine plugin for multiplayer presence and real-time data channels on the XStream socket service.
Coming soon →Enterprise
HIPAA-ready, self-hosted Linux binaries for low-latency IoT, telemetry, and clinical data.
Talk to us →At the core of every XStreamIO product is a high-concurrency C++ WebSocket server designed for long-lived connections, low latency, and predictable performance on modest hardware.
class Session : public std::enable_shared_from_this<Session> {
void on_read(beast::error_code ec, std::size_t) {
if (ec) return do_close();
handle_message(buffer_);
do_read();
}
};
Whether you’re shipping a multiplayer experience, a clinical platform, or factory telemetry — the same socket foundation can power it.