Real-time socket infrastructure

Connect everything.
In real time.

High-performance WebSocket and streaming services for games, telehealth, manufacturing, and live applications — built on a C++ core that stays fast under load.

Products

Each vertical is powered by the same low-latency socket engine.

Live Chat SaaS

Hosted real-time chat backend for games and websites. Rooms, presence, history, JWT auth, and Stripe billing — ready to drop into any client.

  • WebSocket
  • Rooms
  • Stripe
  • C++ core
Visit Chat API →

LiveLink Unreal

Unreal Engine plugin that brings live multiplayer presence, remote control, and real-time data channels into your projects using the XStream socket service.

  • Unreal Engine
  • Plugin
  • Presence
  • Live data
Coming soon →

Telehealth

Secure real-time channels for remote care — video signaling, live vitals streaming, and session coordination built on the same reliable socket layer.

  • Secure
  • Low latency
  • HIPAA-ready design
Coming soon →

Manufacturing

Industrial connectivity for machine telemetry, live dashboards, and plant-floor coordination. Stream sensor data and control signals with minimal overhead.

  • IoT
  • Telemetry
  • Edge-ready
Coming soon →

Finance

Need ultra fast market data. Your market decisions need to be up to date. You can reky on?

  • Fast Market Data
  • Fast Decisons
  • Market Ready
Coming soon →

One socket engine.
Many verticals.

At the core of every XStreamIO product is a high-concurrency C++ WebSocket server designed for long-lived connections, low latency, and predictable performance on modest hardware.

  • Native performance Boost.Asio / Beast, SQLite, JWT auth — no heavy runtime
  • Room & presence model Join, leave, typing, history, and fan-out built in
  • Billing ready Stripe webhooks drive paid access flags automatically
  • Deploy anywhere Linux binary + Caddy, or your own orchestration
ws session
class Session : public std::enable_shared_from_this<Session> {
  void on_read(beast::error_code ec, std::size_t) {
    if (ec) return do_close();
    handle_message(buffer_);
    do_read();
  }
};

Building something that needs real-time?

Whether you’re shipping a multiplayer experience, a clinical platform, or factory telemetry — the same socket foundation can power it.